Template:Game (detailed)

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==Game Information==

(General information about the game)


==Version==

(Does the information in this report apply to a demo, pre-release beta, or retail build? Does any of the information 
assume the user has a specific patch or version installed? DOOM 3 is an example of a game that had didn't have good 
widescreen support until a post-release patch added it in.)


==Method==

(Does the game have native widescreen support? If so, say so here. If not, include information on running the game in 
a widescreen resolution if possible. Include all steps necessary for optimum widescreen support - if a Vert- solution 
is effortless and a Hor+ solution is complex, include the Hor+ steps)



==Screen change==

(What happens when you follow the instructions above? Does the screen stretch horizontally (Stretch)? Does the 
vertical FOV decrease (Vert-)? Does the horizontal FOV increase (Hor+)? Is it a combination of the above? Identify 
the screen change, and provide screenshots.)

4:3 gameplay screenshot: <br>
(Screenshot resolution & relevant gamevars or settings)
widescreen gameplay screenshot: <br>
(Screenshot resolution & relevant gamevars or settings)


==Supported resolutions==

(What widescreen resolutions can this game run at? What resolutions can this game NOT run at? Be careful - just 
because YOU can't run a game at a certain resolution doesn't mean the game doesn't support it. Before declaring a 
game does not support a resolution, make sure you can set your desktop to that resolution, and also make sure that 
resolution is not higher than your monitor's native res. Important resolutions to test include 1280x720, 1280x768, 
1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200).

List of widescreen resolutions the game successfully ran at:
List of widescreen resolutions the game fails to run at:



==Singleplayer support==

(If the Screen change is Stretch, this section does not apply)
(Does the game have a noteworthy singleplayer campaign? If so, is the Screen change consistent throughout the game? 
Do things like inventory screens, alternate camera angles, minigames, world maps, and other interactive elements 
show any inconsistancy in the screen change? Be thorough, and provide screenshots to demonstrate any anomolies, for 
example, a world map that stretches in a game that is otherwise Hor+. Do not discuss non-interactive HUD elements or 
cut-scenes.)



==Multiplayer support==
(If the Screen change is anything other than Hor+, this section does not apply.)
(Does the game have a noteworthy and commonly played multiplayer mode? If so, is it possible to play multiplayer in 
Hor+? What needs to be done in order to play it in Hor? Do certain vars, server-side and/or client-side need to be 
set? Do servers allow Hor+ gameplay by default? Is it even possible for a server to prohibit Hor+ gameplay?)



==Aspect ratio support==
(If the Screen change is Stretch, this section does not apply)
(If the game does not support at least one 16:9 resolution and at least one 16:10 resolution, this section does not 
apply)
(So the game has a wider aspect ratio when you play in widescreen. But does it distinguish between 16:9 and 16:10? 
Some games are smart, and recognize that a screen running at 1280x720 is wider than a screen running at 1280x800. 
Others are hard coded to look right on a 16:9 display, and will distort that much on a 16:10 display, and vice-versa. 
Others can be set manually to 16:9 or 16:10. How about this one? Use screenshots to demonstrate the difference. If 
you have an nVidia graphics card, you can add custom resolutions to the card to allow your 16:10 display to run a 
game at 1280x720.)

16:9 gameplay screenshot: <br>
(Screenshot resolution & relevant gamevars or settings)
16:10 gameplay screenshot: <br>
(Screenshot resolution & relevant gamevars or settings)



==HUD stretch==

(Does the game's HUD elements retain their relative positions, sizes, and proportions? Or do they stretch 
horizontally?  Hopefully, the gameplay screenshots you already took will demonstrate this)



==Cut-scenes==

(Does the game have any cut-scenes that are relevant to the game's plot and narrative? If so, what happens to them 
when widescreen is enabled? Are they stretched, Hor+, Vert-, pillarboxed, windowboxed, or anamorphic? Does the game 
have pre-rendered cut-scenes, ingame-rendered cut-scenes, or both? If it has both, be sure to discuss both)

4:3 FMV screenshot (if applicable): <br>
(Screenshot resolution & relevant gamevars or settings)
widescreen FMV screenshot (if applicable): <br>
(Screenshot resolution & relevant gamevars or settings)

4:3 ingame-rendered cut-scene screenshot (if applicable): <br>
(Screenshot resolution & relevant gamevars or settings)
widescreen ingame-rendered cut-scene screenshot (if applicable): <br>
(Screenshot resolution & relevant gamevars or settings)



==Grading==
Calculated grade: (Grade as calculated by The cranky hermit's widescreen rubrick)
Potential grade: (Highest possible grade as calculated by The cranky hermit's widescreen rubrick, "Potential" 
worksheet)

==External links==

Official Site: 

[[Category:Games]]
[[Category:Publisher Name]]

Example review (Doom 3)
The cranky hermit's widescreen rubrick (requires Excel)[1]

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